BRINGING RHETORIC INTO THE SHADOWS
A couple of days ago, I was teaching from Thank You for Arguing, my favorite rhetoric book. I was extolling the power of telling stories as a way of changing an audience’s mood. This particular class had been taking quite a bit of notes, so I felt it was time to engage the students in a group activity that might reinforce these words about persuasion and narrative. I decided to play Shadows by Zak Arnston. It’s a storytelling game that I knew I could quickly teach a whole class, and I was so pleased with the results that I have since used it in a test prep elective that I teach and recommend it for any sort of character education course.
Shadows is a game in which the players play and narrate themselves and their “Shadows” through the world. This Shadow is some invisible being or monster that is pleased with nothing more than getting its respective player in trouble. Take a look at how easy the rules are in this game:
- The players find themselves awakened by something startling.
- The players tell the game master what they want their character to do given the situation.
- The players roll one die which represents themselves and one that represents their Shadow.
- If the “good” die wins, the players’ desired outcome happens.
- If the Shadow die wins, the players must narrate how their Shadows gets them in trouble.
There is a little more to it, but that is the game in a nutshell. My emphasis in the rhetoric class was about providing intriguing detail in one’s story, but it is fairly obvious how such a game could be used for kids to reflect on right and wrong and issues of character. There is a lot of possibility packed into this free, little game.



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