Doctor Who Is Always Dramatic, So Why Not Ask His Help for Drama Class?
LOVE
I love the new Doctor Who show.
I love the new Doctor Who: Adventures in Time and Space Roleplaying Game.
I love the company that publishes the game.
BUT, I REALLY LOVE the way the game can spice up drama class.
SOONER OR LATER
It seems to be a short jump back and forth between acting and role playing. It seems to be an even shorter jump from role playing to that particular wild beast that lives in the theater called IMPROV. I have heard of more than one avid gamer either going toward or coming from the jazzy, in-character riffing that improvisational theater is all about.
LET THE DOCTOR HELP YOUR CLASS LEAP
In many roleplaying games, conflicts and problems and challenges are solved by rolling dice. The randomness adds excitement to the game. And, in some of those games the degree to which one fails or succeeds on a roll matters and adds to the fiction. In the Doctor Who game, the dice works in both of these ways and reminded me of the YES – AND rule of improv but with additional responses expected of the fiction based on the roll of the dice.
POSSIBLE WHOVIAN IMPROV RESPONSES
The following responses are taken from the Doctor Who: Adventures in Time and Space game and could easily be used in a drama course that is emphasizing improvisation.
Fantastic Success=Yes – and
Good Success=Yes
Success=Yes, but
Failure=No, but
Bad Failure=No
Disastrous Failure=No, and
THE INGREDIENTS ARE THERE
Students+Character Intentions+Dice+Prescribed Response Matrix=Interesting, spontaneous theater fun.


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